/** 
 * @file llsidepanelinventorysubpanel.h
 * @brief A panel which shows an inventory item's properties.
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2010, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLSIDEPANELINVENTORYSUBPANEL_H
#define LL_LLSIDEPANELINVENTORYSUBPANEL_H

#include "llpanel.h"

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLSidepanelInventorySubpanel
// Base class for inventory sidepanel panels (e.g. item info, task info).
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLButton;
class LLInventoryItem;

class LLSidepanelInventorySubpanel : public LLPanel
{
public:
	LLSidepanelInventorySubpanel();
	virtual ~LLSidepanelInventorySubpanel();

	/*virtual*/ void setVisible(BOOL visible);
	virtual BOOL postBuild();
	virtual void draw();
	virtual void reset();

	void dirty();
	void setIsEditing(BOOL edit);
protected:
	virtual void refresh() = 0;
	virtual void save() = 0;
	virtual void updateVerbs();
	
	BOOL getIsEditing() const;
	
	//
	// UI Elements
	// 
protected:
	void 						onEditButtonClicked();
	void 						onSaveButtonClicked();
	void 						onCancelButtonClicked();
	LLButton*					mSaveBtn;
	LLButton*					mCancelBtn;

private:
	BOOL mIsDirty; 		// item properties need to be updated
	BOOL mIsEditing; 	// if we're in edit mode
};

#endif // LL_LLSIDEPANELINVENTORYSUBPANEL_H
